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Dwarf fortress drawbridge
Dwarf fortress drawbridge











dwarf fortress drawbridge
  1. #DWARF FORTRESS DRAWBRIDGE INSTALL#
  2. #DWARF FORTRESS DRAWBRIDGE PLUS#

If a bridge is set to retract when trigger is activated, the bridge essentially disappears, tossing anything (friend, foe, or object) on the bridge onto whatever is underneath. You can link more than one bridge to the same trigger and they will all respond simultaneously.

#DWARF FORTRESS DRAWBRIDGE INSTALL#

Quality of mechanism has no effect on the raising/lowering of the bridge, nor the time to install the mechanisms.Īny bridge, retracting or raising, of any size, will respond to the trigger signal 100 ticks after the signal is sent. Select one, and then select the 2 specific mechanisms you want to use to link the bridge. You will then get a pop-up map where you can cycle through all bridges that you have currently built in your fortress.

dwarf fortress drawbridge

Once the trigger (either a lever or pressure plate) is in place, use query on that trigger and select "link to bridge". This cannot be changed later, which would require deconstructing and rebuilding a new bridge.Īll bridges can be either raised or retracted by linking it to a trigger with mechanisms - this requires a dwarf with the mechanics labor activated. For raising bridges, you select which direction you want it to raise when you designate it to be built. The "wall" is always just 1 z-level high x 1 tile thick (and as wide as the bridge is wide), no matter how long the "drawbridge" is when it's down. A retracting bridge disappears when it is "up" and become invisible, and a raising bridge is a "drawbridge", forming a visible wall when it's up. When designating a bridge to be built, you can choose to make it "retracting" (the default) or "raising". Dragonfire almost immediately melts nearly all bridges ( slade being the prime exception). The ability of a bridge to withstand heat is limited by the least fire-resistant item involved - a single non-magmaproof building block or mechanism will cause the whole bridge to deconstruct when exposed to sufficient heat. The core material determines the color, style, and description of the bridge, as well as the labor required for construction.Ĭare should be taken when choosing materials for bridges that will be exposed to fire or magma: Bridges built with non- magma-safe materials will heat up and eventually melt if the center tile (with bias towards the northwest if the center doesn't fall on a single tile) gets covered in magma or exposed to fire, whether the bridge is raised, lowered, or even retracted. the first item that was created in the fortress or that entered the map). The "core" material of the bridge is the oldest individual building material used (i.e.

#DWARF FORTRESS DRAWBRIDGE PLUS#

The formula for the number of building materials needed is: number of tiles in the bridge divided by four, rounded down, plus one, or +1 = 13, and so on. Placement of the bridge also requires that all of the tiles it occupies not have more than 1/7 water on them at the time of construction.īridges require stone, logs, and/or blocks - they can be mixed - with blocks being placed significantly faster during the actual construction. The error message 'Needs walkable perimeter' suggests that access is required all the way around the perimeter of the bridge, however, only one accessible adjacent tile is required. Retracting bridges are the default, but if you selected "raising" by mistake, the command key for retracting is s. Since a retracting bridge completely disappears, direction doesn't matter. The direction points to the side of the bridge which will become a wall when the bridge is raised. Before placing a raising bridge, ensure that the bridge raises from the direction you want it to using w a d x. Raising bridges must be anchored to a solid surface on the "raising" edge. Any more requires some solid anchor to provide another 10 tile maximum (in both directions).) You can also place a second bridge on the other side of a wide gap to span as much as 20 tiles. (** You can place additional bridges side by side to make them infinitely wider. (* See note re "core material" under Materials, below) The size of the bridge can be altered with u m k h while placing it, up to a maximum size of 10 squares in each direction (10x10)**. They are first designed by an architect, then require a specialist worker in the material used* (e.g. if you want them to raise or lower, they must be linked to a trigger (see below).īridges can be built ( b -> g) of metal, stone or wood. They can be used as is, and use less materials than a constructed floor of the same size serving the same purpose. When first built, any bridge is just a static walkway, often (but not necessarily) over open space.













Dwarf fortress drawbridge